Early iPhone Software Engineer’s Bonsai Slice Game Pushes The Limits Of Motion On iPad

 A large majority of the innovation surrounding the iPhone and iPad has been focused on the touch interface. When the iOS platform was opened up in 2008, a crisp, responsive touch screen was so new and interesting that it’s not surprising that it absorbed a large amount of the attention of the developer community. We’ve seen a massive amount of experimentation and cooperative learning… Read More
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